You all have no idea what I've been through this week. I have literally hauled 3 tons of cinderblocks. I did the math. I've fought with all sorts of weirdness and problems in my web classes. I even aced a trigonometry quiz, and I knew next to nothing of trigonometry until last week. But that's all irrelevant. Because the most important thing here to this blog, is the next update. I kinda sorta did miss a day, but mainly because it also happened to be the end of the web class week, so I was dealing with that. After singlehandedly finishing the block hauling job, your hero got right back to work on Adventurer, and turned the half-done job of mindless humans standing about in their houses into some decently proper quest givers.
If you go to see one, they'll want an item, and in exchange for it, they'll give you another item. They're persistent like levels are; which is to say, only semi. They won't know if you've completed a quest before when you come back, but you don't have to worry about them wanting a stick one time and wanting a flail when you come back. Later, when truly persistent levels are in, I'll do that kind of thing. Also, I fixed a few small things. Including the whole infinite rope thing as Anonymous so kindly pointed out.
Also of note, I got a FormSpring account. If you're shy about comments here or just want to ask a question there, go right ahead. I increased the number of 'gadgets' here on Blogspot, I didn't just willy nilly add all, just the stuff I thought wouldn't be a total waste of bandwidth. I'm on dial-up, I know these things. Also, no one has edited the wiki at all. :/ Link comin' at you whoa.
And finally, plans for next week. I actually had a conversation with one of my cousins where I basically rattle off huge walls of text, and then suddenly inspiration strikes. "I think I'll let the player be any creature. I wonder if I should balance it, like having new dragon adventurers be totally wimpy and rat adventurers be totally awesome. Or not. I could leave it natural, but then all the powergamers would pick dragon and go on a rampage, kill everyone in town, or at least until... ...the other adventurers hear about you and come after you." Yeah, maybe not all of that latter part will be in, but I'm totally going to work at letting the player be an adventurer of any race in the book.
The long term implications of this, when Adventurer is more developed, is that the creatures with a higher difficulty class are also going to have a higher natural level of fame. Dragons are sorta a big deal for fame-seeking adventurers. Rats? Not so much. New and wimpy adventurers just starting out. I do see that balancing in the long run; you can be tougher but hassled more often, or you can be weaker with less glory-seekers trying to kill you, letting you work in more subtle and secret ways. So I think this will be the first step of something good.