So I promised a full library of creatures in yesterday's post. Well, that was stupid of me. Two problems kept me from keeping that promise. The first, is that there is a lot of reference material for creatures I'm using. A loooot of creatures. I only finished 'd' before I noticed the second problem. The creature select menu can't handle them all quite yet. You run out of letters.
So, I'm just going to finish that up and get a multi-page system working. I'm also going to add Effects, so that creatures can have special attacks, there can be more potions, and scrolls as well. Also, finishing up some fan suggestions I didn't quite get implemented yet.
What I did do is the aforementioned ton of fan-found bug fixes. Many, many of the bugs in the game have been fixed. Or at least I think they've been. Further research is always appreciated.I've also implemented creatures 'a' through most of 'd'. Okay, that's not that much. But it's still like triple of what was in already, and I'm going to be finishing filling it out next week.
So there's really not much to say that I didn't yesterday. Enjoy.
A roguelike game inspired by the complexity of Dwarf Fortress, Adventurer seeks to provide a deep level of detail to an Adventurer in a setting more like Nethack. Realistic combat, an item crafting system, and a general attitude of improvising what you can out of what you have in order to overcome the challenges of the dungeon; that's what I'm trying to do with this. You can find the project at: http://code.google.com/p/adventurerroguelike
Sunday, January 2, 2011
Subscribe to:
Post Comments (Atom)
Thanks for this release ! :)
ReplyDelete