Friday, July 2, 2010

Blog Launch for Adventurer


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An introduction to Roguelikes
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Roguelikes. They're one of the most amazing experiences in gaming you can have. They're often free, in both terms of software. Free as in freeware, and free as in open source. They're amazingly deep and complex, attaining quality of gameplay that is rarely seen even in commercial games of today. How do they do this? They dump the sound department, music department, texture department, model department. The entire world is rendered in ASCII tiles, also known as letters. But don't let this throw you off.

First, plenty of Roguelikes offer graphical tilesets. Some mods even offer isometric or 3D views. Second, the ASCII can be surprisingly beautiful when pulled off right. Third, ASCII is raw utility incarnate, letting you see at a glance what you're up against. Fourth, ASCII has its own charm in letting you visualize the various creatures, items, rooms, or whatever else you'd like, much like a book, instead of having the game's artists visualize it for you, with less than perfect results.


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The Launch of Adventurer
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These are the chronicles of one coder's journey into the making of a Roguelike. He has big plans for his pet project, venturing to recreate the very structure of the universe in a computer's algorithms. This is no ordinary attempt at simulation, for this is a game, a glourious experiment into what it would be like to be an adventurer. No restraints beyond the world's laws. And some things can bend even those. No string parser telling you that you can't take ye flask. This is your quest, and ye can do what ye like, well-advised or not.

So go forth and Adventure!


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Where's the Development at Now?
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It's not finished yet, but it does have and will continue to have working updates that you can download and try out. It's an open source project done in C#, but you can just run the .exe file after extracting. Right now, I'm on version 0.0.0.1, the initial release of what I have done so far. Don't expect it to be a complete game at this point, but it's definitely a start, and I'm continually working on it.

Dev team? What dev team? I'm just the one coder, and I have high hopes and plans, that I am constantly working towards. Any help is appreciated. Especially donations. If I get enough coming in, I can host it on its own site. Or do anything else the donors suggest, really. If you do donate, tell me what name you'd like to be called as and a simple message or shout out, and I'll post Blog updates of who donated, how much, and what they'd like to say. I suggest $5.00 donations, but don't go below $0.30, PayPal fees exceed the donation then. Donate to me at PayPal at zahru.tesla@hotmail.com. It'll be much appreciated.

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How do I Get This Game?
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It's not finished yet, but you can keep up with the development and download the working game files as they come at Google Code. The project has its own page at code.google.com/p/adventurerroguelike. As of now, version 0.0.0.1 is out. It generates levels and has line of sight and fog of war. It has a foe you can fight. Soon, pathfinding will be implemented better and hostile opponents will actively pursue you.

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In Summary...
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It's a Roguelike. Get it.

Google Code:
code.google.com/p/adventurerroguelike

Donate to:
zahru.tesla@hotmail.com, at PayPal. You'll get your name recorded in the Blog if you like.

Feel free to give comments and suggestions, or even do some work of your own on the files. Show me, and I may just include your code and give special thanks.

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