Well, I've got a lot done this month. I set up a donation button, got the overworld forest in, and fixed the 64-bit problem. I've made $4.04 in ads, and the only donation was from my mother to test the thing out. I have a fair amount of downloads now, going from 20 to 100 each week. And according to the analytics, still growing. Things have really picked up this and last month, and I hope it does continue that trend.
So, um, I really don't know much else to say about the month. I've started college back, which may or may not slow down progress. Front porch roof is removed, so that's ready to be moved out so the trailer can be moved out, and a doublewide can be moved in. My days now, instead of porch deconstruction, are going to be occupied by cinderblock siding removal and other packing. And still, I'm going to keep on updating.
As far as the progress goes on the next update, I've got a few things done in level generation and creature data. Still a bit early on to tell if a town should really be ready.
I like the game so far, but I have noticed a bug with trap creation, if I create a trap by using a rope, the rope is not actually consumed. This means that I can create an infinite number of ropes and tripwires.
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