A roguelike game inspired by the complexity of Dwarf Fortress, Adventurer seeks to provide a deep level of detail to an Adventurer in a setting more like Nethack. Realistic combat, an item crafting system, and a general attitude of improvising what you can out of what you have in order to overcome the challenges of the dungeon; that's what I'm trying to do with this. You can find the project at: http://code.google.com/p/adventurerroguelike
Friday, May 6, 2011
3D Faces and Camera
I'm still working on getting faces to draw properly. The problem is that they don't want to pay attention to the camera - they're pasted directly on the screen, with no basis on where they actually are in the world and where the camera is. Attached is a screenshot of that, with a square and cone imported model to demonstrate that.
Yet it does seem to be the way to do it. My guess is that I've left those in some sort of render mode that I don't need; I'll see about rendering them the same way as the models. On the plus side, I know how to navigate a 3D camera now. I just have to get the faces drawing right in 3D space. If I can get that going, I can start assembling the world out of blocks.
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